The Last of Us 2 Might Launch Sooner Than You Think

Naughty Dog VP, Neil Druckmann, has explained what’s going on behind the scenes

The Last of Us 2 was expected to launch on PS4 back in February, and more recently re learned that it had been delayed for an indefinite period of time. Naughty Dog had issues its own statement at that time (just on April 3, to be exact) but now Naughty Dog VP, Neil Druckmann appeared on the Official PlayStation Blogcast (embedded above) to talk about the game’s delay a little more in-depth.

While part of the delay is undoubtedly on the shoulders of the COVID-19 outbreak, it also seems as if the delay also lies on the shoulders of Naughty Dog Studios as well. It is, of course, important to remember that delays often lead to a better game, but Druckmann points out that the team is disappointed in the delay just like the rest of us.

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Internally we know we have a great game and it’s just… we have to wait a little bit longer to get it out there to fans. I know fans are disappointed and believe me when I say this: we’re just as disappointed, if not more so, to not be able to get the game out on time.

He also went on to point out that even once the game is 100-percent complete and ready to hit consoles that the global pandemic could also play a role in when the game is actually launched. He admitted that “things are changing day to day” and that “there hasn’t been a final decision yet,” alluding to the fact that the team is just reacting as it goes.

So, how does this give any indication that The Last of Us 2 might launch sooner than expected? Well, the truth is that the game is actually almost done.

“We’re at the one-yard line… we want to polish it as much as we can, taking our time to review each section and making sure it’s all Naughty Dog quality. The game is there. We just have to sit on it for a little bit and figure out what’s the best way to get it to our fans.”

The Last of Us 2 Demo Isn’t Happening, Though

In the same blogcast, Druckman discussed the demo that was going to be at PAX this year, and unfortunately, that probably won’t launch on PSN as once hoped as the team would rather put their effort into the full game. “That’s a massive amount of work that we don’t want to put our team though. We’d rather put our focus on finishing the actual game and getting it to people.”

That’s an admirable view, but it does suck we won’t get a demo to hold us over. Fortunately, if Naughty Dog really is that close to completely the game and can find a solution to get the game into player hands, we could see it sooner rather than later.

Simon Carpenter
Simon Carpenter
Simon Carpenter works as an indie game programmer by day and pro gamer by night. He joined the Addicted to Play Team in October of 2019 and has found his home away from home. His favorite games include The Legend of Zelda, Metroid Prime, and Call of Duty.

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