The Detonation Bug in Counter-Strike: Global Offensive Has Finally Been Fixed

I don’t know about you, but I think it’s about time.

Released eight years ago, Counter-Strike: Global Offensive is on of the longer-running games on the market thanks to continuous work and regular updates. A new patch just went live and with it comes a fix for the glitch that stopped damage from counting during detonations along with some map tweaks to help tidy things up a bit.

Of all the maps, Mirage sees the most changes. The map has shifted a bit to open up new tactical locations – something that means you’ll likely find a few new areas and surprises if you really know the map. Here’s a full breakdown of the patch notes:

CS:GO Patch Notes for 1/29/2020

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MAPS
– Cache:
— Various visibility improvements
— Optimizations
— Various minor bug fixes
— Updated radar

– Studio:
— Fixed players not taking damage from bomb detonation
— Clipping improvements
— Improved visuals of CT / T streets
— Various minor bug fixes

– Train:
— Opened up skybox over building separating Ivy/A site
— Various visibility improvements
— Various minor bug fixes

– Dust2:
— Opened up skybox from B halls towards site

– Mirage:
— Added AWP wallbang spot from palace to scaffolding close corner, A site
— Added bench in mid allowing jump up to window boost spot/peek towards cat
— Widened T entrance to mid
— Lowered trim around B site balcony
— Blocked a jump-peek from middle of B site towards cat

Miscellaneous Tweaks


– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
– Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
– Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
– Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“output”
{
“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”
}

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Simon Carpenter
Simon Carpenter works as an indie game programmer by day and pro gamer by night. He joined the Addicted to Play Team in October of 2019 and has found his home away from home. His favorite games include The Legend of Zelda, Metroid Prime, and Call of Duty.

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