When Sony did that PS5 talk back in March, one of the most important things we learned about was its SSD tech. During that event, PlayStation’s Mark Cerny said the storage drive, despite its limited smaller size compared to the Xbox Series X, was “a true game changer.” He backed this up by saying it could load 2GB worth of data in one-quarter of a second, something that could fundamentally change how game developers build worlds.
Right now, most games hide environments by using scenery or lengthy corridors to mask load times, but thanks to the PS5’s new SSD tech, loading is practically instantaneous, and designers will be able to create expansive worlds without fear of memory limitations or loading delays. Sony’s SSD is similar to that of the larger SSD found in the Xbox Series X, however, the Xbox SSD is said to have about half the raw throughput performance. Despite this, over the last month or so, we’ve heard Phil Spencer admit that he’s not worried about the PlayStation 5 and a second Microsoft Exec also showed zero concern.
Now, Marcus Lehto – the former Bungie art director behind the first three Halo games, ODST and Reach – has come right out and said that Sony’s SSD tech is something that he’s genuinely excited about. This is the second time someone has spoken in favor of the PS5, with the first time being someone from Crytek who has since stepped back on his claims that the PS5 is better.
In an interview with VGC, Lehto explained how Sony’s SSD will make a big difference:
“It will open up the door for more expansive content that can stream a lot faster. Players won’t be waiting on load screens and we won’t have to hide loading behind cinematics and that kind of thing. It will just help make things a lot more seamless and fluid for the player when it comes to their experience on those consoles.”
He went on to explain why this is so important, elaborating on the difficulty that comes with designing large worlds for current-gen consoles:
“I am really excited about that because that’s one of the things that’s really hard for us in particular right now: dealing with those old platforms. These platforms have been around for what, seven years? Developing for them is like developing for machinery in the stone age.”
With all of this in mind, it seems that the PS5’s strong point really is going to be that SSD. We also believe that another major selling point with be the built-in SSD expansion slot, something that could end up being a huge step forward from Microsoft’s proprietary expansion cards.
|Xbox Series X||PlayStation 5|
|CPU||8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT)||8x Zen 2 Cores at 3.5GHz (variable frequency)|
|GPU||12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2||10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)|
|Process||TSMC 7nm Enhanced||N/A|
|Memory||16GB GDDR6||16GB GDDR6/256-bit|
|Memory Bandwidth||10GB at 560GB/s, 6GB at 336GB/s||448GB/s|
|Internal Storage||1TB Custom NVMe SSD||Custom 825GB SSD|
|IO Throughput||2.4GB/s (Raw), 4.8GB/s (Compressed)||5.5GB/s (Raw), Typical 8-9GB/s (Compressed)|
|Expandable Storage||1TB Expansion Card||NVMe SSD Slot|
|External Storage||USB 3.2 HDD Support||USB HDD Support|
|Optical Drive||4K UHD Blu-ray Drive||4K UHD Blu-ray Drive|