Updated: 11/25/2020 - Some new video footage of Cyberpunk 2077 with ray tracing has been released along with what hardware is required:
Can Your Computer Run Cyberpunk 2077 With Ray Tracing?
Updated: 9/18/2020 - Cd Projekt Red has released hardware requirements for Cyberpunk 2077 and what you need to enjoy ray tracing in game.
C:>systeminfo /u 184.108.40.206cyberpunk /p ******Loading Processor Information...Loading Memory Information...Loading Video Card Information...Saving data to: c:cp77hardware_requirements.infoDisplay now? y/nY pic.twitter.com/bhfDa51gkd— Cyberpunk 2077 (@CyberpunkGame) September 18, 2020
Much like the PlayStation vs. Xbox war, the PC vs. console war continues to rage, and the general consensus is that PC is better than consoles most of the time – at least until the PlayStation 5 and Xbox Series X launch, and we’ll have to revisit that statement. Be that as it may, Cyberpunk 2077 players on PC will have a huge advantage over console...
We know you were a little let down when you heard that Cyberpunk 2077 was delated again, this time until December 10th. At the time, we didn’t know why the game was being delayed yet again with exception to some basic and somewhat generic excuses. Fast forward today, and a new CD Project Red investor’s call has shed some light on the situation, and the fault seems to be on current-gen consoles.
During this investor’s call, CPR CEO, Adam Kicinski pointed the finger at the Xbox One and PlayStation 4, which goes along with what was said in most recent delay announcement where the “complexities of simultaneously developing and testing nine versions of the game” was a big part of the hold up.
“We underestimated the time required for the very final processes. The game is ready for the PC and runs great on the next-gen...
It’s no secret that 2020, in general, has wreaked havoc on just about every industry, including the game industry. With the way things have been going, and despite promises, it should come as no surprise that Cd Projekt Red has been forced to delay Cyberpunk 2077 yet again, this time until December 10th.
"Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We're aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do."
As for the previous statement that the game had “gone gold,” well that allegedly wasn’t just to hype up the game. According to CPR, the game was ready and had all content in it, but the studio wanted to...
Most of the time, game developers spend a limited amount of time motion capturing facial movements for in-game languages. In fact, most games only have facial motion support for the primary language in that game’s main market – take the full English facial motion in Japanese-developed Devil May Cry 5. If the studio hadn’t taken the time to motion capture someone’s face for every single word spoken, it would look like a bad English-dubbed Japanese movie from the 1980s. Well, CD Projekt Red took this concept to a whole new level and will offer full, accurate facial motion for 10 different languages in Cyberpunk 2077.
#サイバーパンク2077 無事ゴールドマスターです！ひとつの大きなマイルストーンに到達しましたが、これからも引き続きブラッシュアップしていきます！まだまだやれることはある！そしていい機会なので（あくまでも一部ではありますが）、日本語吹き替え台本の写真をどうぞ。 pic.twitter.com/Rg5PNu3aDF— 西尾勇輝 (@Nishio_EE) October 5, 2020
The news comes from CD Projekt Red’s Phillip Weber via a tweet that shows off some very impressive motion capture for all 10 languages available in the game. Believe it or...
In certain respects, Cyberpunk 2077 will be a lot like Grand Theft Auto 5 – you’ll be able to kill people, you can run around an open world doing as you please, and you can even steal cars. But, that’s pretty much where the similarities stop. How do we know? During an interview after the latest Night City Wire, Senior Level Designer – Miles Tost – shared a little bit of insider information about the mechanics of Cyberpunk 2077.
You Can Steal Cars in Cyberpunk 2077 But Not Right Away
Just like in GTA V, you can steal cars from all the different classes of vehicles in the game. But, you won’t be able to do it right way, as you’ll have to boost certain character tats to make it possible. To pull people from vehicles, for example, you’ll need to build up your body stat....
For those of you that hoped Cyberpunk 2077 would involve some fun on four wheels, you can finally breath easy as CD Projekt Red has delivered. This new video, titled “Rides of the Dark Future,” shows off the five classes of vehicles that you’ll get to drive around Night City. As you can see from the video, this is above and beyond all the teasers we’ve received thus far.
You’ll be able to buy vehicles or you’ll be able to steal them – a page clearly taken from Rockstar’s Grand Theft Auto V. The five classes of vehicle include Economy, Executive, Heavy Duty, Sport, and Hypercars. There will also be plenty of variation among the classes, including on an individual basis. Pristine cars that have been well maintained, for example, will handle and drive better than cars that have had a rougher life. You’ll even...
As it turns out, there will be another episode of Cyberpunk 2077 Night City Wire, and this episode will be all about the cars in Night City.
The 4th episode of Night City Wire is coming next Thursday, October 15 at 6PM CEST! This time, we'll go into details about the looks, sounds, and specs of #Cyberpunk2077 vehicles. As usual, you can expect new gameplay footage, announcements, and more!📺 https://t.co/y8iUIM0gBv pic.twitter.com/CbENAuOCEj— Cyberpunk 2077 (@CyberpunkGame) October 8, 2020
As you can see from the short teaser above, part for of Night City Wire will kick off on Thursday, October 15 at 6PM CEST – 9AM PDT, Noon EDT, and 5 PM BST. The entire focus is on the vehicles that you’ll drive around, and how much you’ll be able to interact with the environment with them. We expect to see new gameplay footage, among other things.
Following tons of drama surrounding Cyberpunk 2077 and the possibility of microtransactions, CD Projekt Red has stepped up to the plate to clarify that they won’t be a part of Cyberpunk 2077. To our understanding, there won’t be microtransactions of any kind in Cyberpunk 2077 and, while the stand-alone multiplayer game that is set to launch sometime in 2022 will have microtransactions, they won’t be overly pushy or required to enjoy the game in any way.
In a recent financial earnings call, CD Projekt boss, Adam Kicinski was very clear about how the company was going to go about microtransactions, stating that the company wants to encourage players to spend money without forcing needless in-game purchases.
“Well, we are never aggressive towards our fans. We treat them fair and we're friendly. So of course not, we won't be aggressive. But you can expect great things...
Remember back in April 2020 when we told you that Cyberpunk 2077 would see plenty of DLC after launch? Well, back then CD Projekt Red confirmed that the game would receive a bunch of DLC, including at least two major paid expansions – hinting that Cyberpunk would get the same attention as The Witcher 3. Now, we have confirmation that all the DLC, outside of the paid major expansions, will also be free – because that’s how CDPR rolls.
The news comes straight from Cyberpunk 2077’s official Twitter account in response to a fan question that asked whether or not the game would follow the footsteps of The Witcher 3. Technically, the account didn’t respond with a definite yes in terms of an official reply, but a gif of the Kool-Aid man says everything we need to know what’s up: “OH Yeah.”
pic.twitter.com/y5PNLf3nIR— Cyberpunk 2077...
We just told you about how Cyberpunk 2077’s cutscenes could control the outcome of the game’s storyline, and now we’re here to tell you that Cd Projekt Red is hard at work trying to perfect the game’s combat system. While it sucks that the game has been delayed twice, with the most recent being mid-November, the good news is that the development team has time to perfect little things that otherwise wouldn’t be perfect. This has become overly clear in an interview between VG246 and gameplay designer, Pawel Kapala.
“We’re still a couple of months before release, and I’m actually right now working on melee. We’re spending a lot of time trying to perfect that, and we basically, we’re not 100 percent happy, mostly with visual feedback on the hits, on the melee. So, we’re still working on it.”
The system isn’t quite flawless yet, but...