This isn’t a complete surprise after a report from Kotaku a few
months back talked about “Anthem 2.0” and “Anthem Next,” both of which were
said to be “bottom-up transofrmations.” Apparently, those reports were very
With the recent onslaught of crappy game releases (Ghost Recon: Breakpoint, The Division 2, and the PC Port of RDR2, we’re looking at out) it goes without saying that sometimes game makers miss the mark. That became clearly evident with BioWare’s Anthem, and General Manager, Casey Hudson, has confirmed that a “longer-term redesign” is, in fact, under way.
Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring...
Anthem players have noticed that they are getting a lot of loot for Javelins that they just aren’t using, a problem that was caused by a bug that is finally being addressed today. Apparently, getting components for Javelins that you’re not using should be a rare occurrence and not something that happens on a regular. Today’s patch will greatly reduce your chances of this occurring, and it’ll also make loot earned from an Elysian Cache show up as soon as the stronghold finishes.
Jesse Anderson, Anthem’s Global Community Manager too to Twitter, announcing the fix for today, saying “It
should be very rare now, if you’re playing Storm you should almost always get
Storm components or Universal components.”
Of course, this news comes on the heels of other Anthem-based news including the fact that the game underwent
a name change just prior to its reveal at E3 in 2017. It has also been said
that Dragon Age 4 development was rebooted to help...
Let’s just get it out now – BioWare’s VIP demo for Anthem
was, well, horrible. It didn’t work for some, for others, it was good for
little more than saying you checked it out. Even if you managed to log into a server, you were met with bug after bug. The public
demo is now live (and will be for a little longer,) and it’s in much better
shape. It’s pretty clear that designers and programmers worked around the clock
to get the demo into a more playable state. There is, however, still some
concern as it’s still buggy as hell, and that’s putting it nicely.
Anthem’s Servers Held Up During the Demo
Surprisingly, after all of the server issues the Anthem VIP
demo experienced, the servers held strong during the public demo. In fact, we
haven’t heard of anyone having those log-in or blank screen issues this
weekend. So, despite the floodgates being cracked open to an even larger crowd,
developers were able to keep things running full...
Anthem’s VIP demo kicked off last Friday and lasted through
the weekend, but many found it too
troublesome to even play. Some players
couldn’t get in, and those that did, experienced all kinds of issues ranging from
lack of overall performance to crashing. BioWare, naturally, sprung into action
to address concerns for those on PCs but, at the end of the day, it wouldn’t be
good enough, as there were also server capacity issues at hand. Fortunately,
this was only a VIP demo, and there’s still a public demo on the way. That will
give some players a better chance to get in and slaughter some grabbits, but don’t expect it to be a
problem-free experience either.
Accord to Chad Robertson, BioWare’s Head of Live Service,
Claims there’s a lot of work that still needs to be done after an “eventful”
weekend. In a summary of the weekend, he said that severs were stabilized on
Saturday afternoon and his team managed to maintain that stability through the
rest of the VIP demo period. The servers turned off Sunday evening as the Live