343 Industries, the development studio responsible for creating Halo Infinite built an all-new game engine to go for their new game, one that allows them more freedom in design than ever before. The engine goes by the name “Slipspace” and the studio has finally decided to let us in a little about it in a recent video by Halo Franchise Director, Frank O’Connor.
In short, the new Slipspace engine, as it’s called, is designed for “next-generation” game development and it’s much easier to work with:
We had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster. This technical groundwork is vital to build a platform for the future of Halo.
And, this is a very vital bit of information as this new game engine will likely be used as a basis for future Halo games and can even make Halo Infinite a more long-term, updatable game. According to Engineering Director, David Berger, Slipspace allows the 343 Studios team to do things that simply weren’t possible before. It allows for the creation of new features, and it inspires the team to be more creative.
You have to make tools that allow you to make new features that allow you to make features that weren’t thought about [before]. You’ve gotta give the content-creators room to ideate outside of that
For what it’s worth, Halo Infinite will be a launch title for the Xbox Series X, but it will also be available for the current-generation Xbox One and Xbox PC. That said, don’t expect to see it break cover until at least sometime in November, right around the time that the Xbox Series X finally launches for holiday sales.