It looks like Ubisoft cares about how much time a player has at its disposal, and their answer being cross-mode gameplay: single-player, cooperative, and PvP all in one. This means that you’ll progress steadily regardless of which game mode you play, the opposite of how things worked in Ghost Recon Wildlands in witch every mode has its own progress, limiting opportunity for advancement.
Ghost War represents the perfect shooter idea: 2 rounds and 1 life for each round with no respawning. It is the best way to encourage players to use communication and tactics at their finest. In other words, if you want to win, no more “Rambo” style, run-and-gun players who won’t listen to their teammates. That sweet victory is even better when you really try your best, though, right?
The heat of royal mods can’t be forgotten in Ghost Recon Breakpoint where we can find the classic sinking circle that put campers out of their business. Even if the royal mod is present, a few new updates represented by a computer console found in the center of each map will allow you to find enemies on the map. This can be either a huge reward or just a fatal mistake, so you have to stay vigilant.
Cross-mode character classes with unique abilities: stealth, long-distance shots(sniper), heavy armor and powerful explosives for the front line(demolisher), and assault. This allows you to organize yourself and your team to accomplish the perfect strategic assult.
Ghost Recon Breakpoint allows the player to choose from a variety of characters, according to his personal or team need, requiring a strong team-like playstyle, focused on communication and right made calls, giving you the experience of a true shooter.