Overall, Tom Clancy's Ghost Recon Breakpoint is a decent game, however, this far along in the series, we expected a little more from it. If you don't turn up the difficulty, the campaign is overwhelmingly easy. The realism of guns and technology is commendable, however, it does feel like the game, in general, misses the mark for what we expect from a modern, stealthy, FPS

Ghost Recon Breakpoint Short Review

Ghost Recon Breakpoint isn't a bad game, but we really expected better

For a game that boasted new features and stealth game play, Ghost Recon doesn’t seem to present anything noteworthy to an already expansive offering off first-person shooters. After just a few short hours of playing, we’ve discovered that, unless you crank up the difficulty, the game is simply too easy with subpar AI and an overall lack of unique gameplay.

As the name of the series suggests, a stealth mission is the best way to come around. There is some realism in gun silencers as the are reasonably loud but the AI bots that you’re playing against in campaign aren’t much better than the bots we experience way back with James Bond 007 kick-started the FPS genre as we know it.

Ghost Recon Breakpoint, Multiple characters holding guns on mission

Blending with the surroundings are possible, but it’s not that critical in easier game modes as the AI bots are damn near blind and don’t worry about making noise, either. Those drones that the game has boasted since it was announced are far from stealthy and very easy to see, but that doesn’t matter either as the AI bots don’t seem to notice them. To put this into perspective, at one point we crept up on two bots standing near each other. We put a round through the head of one and the other doesn’t even react. We saw better dynamics it Metal Gear Solid back in the mid-1990s. This is where the game fails the most, in our opinion, as this is far from an improvement vs. older games.

Ghost Recon Breakpoint Screenshot, Player setting equipment

If you are spotted, it will alarm other enemies in the area, but again, if you don’t crank up the difficulty, there’s no real punishment. This might work if you’re just trying to zoom through the campaign, but it’s far from a realistic or even fun experience. On that note, it is important that you hide the body of any enemies you dispatch as it will trigger alarms and you’ll be stuck in the middle of a firefight with little more than a rifle or a handgun.

Don’t get me wrong, it’s not a horrible game, but we really expected more from it. With the evolution of the whole ghostly stealth premise, we expected to see a lot more “risks to take” and fails after fails when we forgot how to aim or to hide a body. Having so much potential, the game could be a real shooter, where planning and using the lousy drones would reward. If you’re interested in playing the game yourself, it’s available on PC, PlayStation 4, and Xbox One.

Ghost Recon Breakpoint Screenshot Gallery

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