Ghost of Tsushima’s Multiplayer Mode Didn’t Happen By Accident

Sucker Punch didn’t want to deliver a game that was campaign-only

The Ghost of Tsushima multiplayer update has just launched (See how to download and play co-op) and now we’re learning that Sucker Punch developed the online multiplayer aspect of the game in parallel with the main game. The multiplayer element has, in fact, been in development for years and wasn’t thrown together as an afterthought. This holds true for the four-player raid mode that will be launching soon as well.

This news comes straight from Legends lead, Darren Bridges, who explained that Sucker Punch wanted “cooperative multiplayer to be a pillar of the game” from “the very beginning.”  In fact, the online co-op mode was backed in from the very beginning, dating all the way back to the game’s original pitch.

“We probably spent six months to a year thinking about different ideas. and ultimately, we came to Legends. We’ve been working on it really in parallel, both on the engine side and the content side from the beginning of the project.”

- Advertisement -

With that said, the Legends expansion could have been a whole lot different. Apparently, the development team threw around a whole bunch of different ideas, all with the hope of keeping Jin’s story tied into the mode one way or another.

“When we batted around different ideas for multiplayer, Legends rose to the top, in part because it allowed us to connect to Jin’s story without [the player] being exactly Jin. It allows us to also have the freedom to have cooperative abilities that players can use. We have supernatural elements that allow us to be more flexible with the fiction and the abilities and the techniques, all the way down to the cosmetics. And it allowed it to fit nicely in Jin’s story because these are Legends, these aren’t grounded.”

As you probably know at this point, Legends offers up four different classes based on these legendary heroes. Each have their own abilities and the enemies you encounter are a quite deep into the fantasy realm when compared to the enemies you face in campaign mode. Sure, campaign mode does flight with the supernatural side of things here and there – like when the weather changes with decisions you make – but Legends is definitely an outlet for more creativity on wild thinking.

SourceIGN

Trending Articles

Jerry Martinhttps://www.addictedtoplay.net
Jerry Martin is an avid gamer and prefers to spend his time playing first-person shooters like Call of Duty and Halo. His all-time favorite game is Modern Warfare 2, but Assassin’s creed 3 comes in a close second, and he’s a huge fan of the Legend of Zelda series. He is a co-founder of Addictedtoplay.net and spends as much time coding as he does shooting people online. Jerry prefers playing on his PC, but also owns an Xbox One and PlayStation 4 as he takes pride in being a non-discriminate gamer.

Latest News

Latest Guides