Chances are that you’re probably itching to play Dying Light 2, so the news that it was delayed indefinitely back in January didn’t settle that well. We get it, as we definitely felt the same way. With the came coming to the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X, you can understand that there’s a lot of work to be done, but was that worthy of such a lengthy delay?
Apparently, it was as Lead Producer, Eugen Harton, from Techland – the studio developing the game – sat down with Official PlayStation Magazine and explained just why the decision to delay the game was the best move the studio could have made.
“Delaying the game opened opportunities to nail down the story part of the game, choices our players can make, as well as up the level of open world opportunities that player will face. Building this world takes time and we want Dying Light 2 to be the evolution of what we started with in the first game.”
And, this is important because the studio has managed to take the “narrative sandbox” world, as the company calls it, and has managed to make it bigger while at the same time perfecting it. You decisions will affect the world around you and the depth of your decisions has likely grown tremendously as well. Unfortunately, Harton stopped short of giving OPM any expected release date or even a general timeframe, so you’ll still have to wait a little while before that happens. Until then, you can check out some of our other trending articles:
- Here’s What We’ve Learned About the Sony PS5
- PS5 Backward Compatibility Explained
- Deep Dive: Is the Xbox Series X Better Than the PlayStation 5?
- The PlayStation 5 May Load Games as Fast as Netflix Loads Movies
- Phil Spencer Doesn’t Seem Worried About the PlayStation 5