We just told you about how Cyberpunk 2077’s cutscenes could control the outcome of the game’s storyline, and now we’re here to tell you that Cd Projekt Red is hard at work trying to perfect the game’s combat system. While it sucks that the game has been delayed twice, with the most recent being mid-November, the good news is that the development team has time to perfect little things that otherwise wouldn’t be perfect. This has become overly clear in an interview between VG246 and gameplay designer, Pawel Kapala.
“We’re still a couple of months before release, and I’m actually right now working on melee. We’re spending a lot of time trying to perfect that, and we basically, we’re not 100 percent happy, mostly with visual feedback on the hits, on the melee. So, we’re still working on it.”
The system isn’t quite flawless yet, but it’s getting there, and the team will continue to work on it as long as possible. That’s huge considering the fact that Cyberpunk 2077 is slated to be one of the biggest and most anticipated games of the last decade.
“We’re continuing to work on it. And I’m happy to say that, even right now, it’s much better than it was. And it’s going to get even better. And we acknowledge that this is something that we need to perfect, basically.”
The downside is that if the team behind the game is really being this picky, then there’s still a chance that the game could be delayed a third time. It’s probably not that likely as it’s already coming right around the same time that Microsoft and Sony are releasing the Xbox Series X and PS5, respectively. Another delay could cause some major damage to the game’s launch and, quite possibly, have a negative effect on consumer decision regarding platform. As of now, expect Cyberpunk 2077 to launch on November 19, 2020 for the Xbox One, PS4, and PC. If you purchase the game for current-gen consoles, you’ll get a free upgraded to the next-gen version when it launches sometime down the road.