Following a delay until September (and then November) and climbing out of the shadow that cast by The Witcher 3, Cyberpunk 2077 has a lot to live up to. And, while it hasn’t been released yet, it’s already looking like it’s going to exceed expectations. We know that side quests will help encourage exploration and that Ray Tracing on PC will make for an outright gorgeous game. After seeing a run down of the weapons in Cyberpunk 2077, we’re certainly not as pressed about the first person perspective or the fact that multiplayer isn’t coming until at least a year after launch. The latest news, however, should get you more hyped than ever because you’ll have, at the very least, some control over the game’s dialogue – even during cutscenes.
News about cutscenes comes straight from Official PlayStation Magazine, which claims that Cyberpunk 2077’s cutscenes will be more than just first-person, watch-and-learn dialogue. In fact, the beauty of that first person perspective is that you’ll be able to look around during cutscenes, and what you see could change the direction of the dialogue altogether. At this time, details of this specific part of the game are minimal, but it seems as if what you do in cutscenes – or what you see, rather – could change the entire storyline of the game, ultimately feeding into the various story branches that we’ve heard about.
In all reality, the possibilities are pretty endless and it could lend to a whole new level of replay value as well. Is it possible that you’ll be able to play through the whole game 3 or 4 different times, experiencing a different ending or storyline each time? It certainly sounds like it. The good news is that we don’t have to wait very long to find out. Cyberpunk 2077 will launch in November 2020 for the Xbox, PlayStation 4, and PC, but don’t worry about waiting for it to be ready for the Xbox Series X or PS5, either. If you buy a copy of the game for current-gen consoles, you’ll receive a free next-gen update when it becomes available to improve game textures, lighting, and graphics, among other things.