We’ve heard so much about Cyberpunk 2077 from its massive open world, to its RPG mechanics, and we’ve even seen its footage upscaled to 8K to show what it might look like someday in the future. And, while some people aren’t too happy about the game’s first-person perspective, CD Projekt Red has decided to roll with it anyway. That might be a bummer to some, but more recently we finally got a look at some of the guns available in the game and, I have to admit, it kind of makes the game feel more like a first person shooter than ever before. Of course, there’s a lot more to it than running around and shooting people, but with the guns that we’ve seen so far, that’s going to be a very fun part of the game. With that said, we’ve decided to start a gun guide for Cyberpunk 2077 and will continue to update it regularly up until launch and after. Here’s what we know so far.
Cyberpunk 2077 Has Three Classes of Guns
At launch, and likely through the lifespan of the game, there will be three distinct classes of weapons to work with. These three classes are Power, Tech, and Smart and each one has its own advantages, disadvantages, and capabilities – which should be enough to suit just about everybody’s playstyle.
Power weapons are exactly what you’d expect. They are basically your common-day modern weapon with a few tweaks and twists here and there. Thing about basic, high-caliber assault rifles, shotguns, or large-caliber handguns. Nothing too out of the ordinary but they will have their own unique abilities. As an example, you might be able to ricochet a handgun bullet off one surface and around a corner (with proper practice or a little luck, of course) and hit a target that you otherwise wouldn’t be able to hit. Mean while a shotgun that falls into this category will do a lot of close-range damage but will be inaccurate or far less effective at medium range and practically useless at long range. Handguns should work well at medium range with good stopping power while rifles will be perfect for doing big damage at longer range – just like in real life.
Unlike Power weapons which are similar to the common weapons people own today, Tech weapons will be more like those you’d find in a sci-fi game. As the “Tech” name would imply, these can likely be hacked to do different things. One good example would be modifying a gun with a magnet to increase the rate of fire to the point that shoots similar to that of a railgun. The can also be extremely powerful to the point that you can use them to break down walls or buildings, exposing or even potentially killing your enemy in the process.
Smart weapons are also a bit on the science fiction side but with their own unique twist. As the name would imply they can lock onto targets before firing and their ammo may be able to hunt down targets after being fired. As an example, a Smart Shotgun may be able to track down and hit multiple enemies at from a single shot fired and at longer range. The drawback to this, however, is that they will do less damage compared to a Power shotgun that is likely a one-shot kill within its effective range. These weapons could also serve as more of a high-tech and more accurate way to shoot around corners or cover without exposing yourself to danger – something we’re certain Night City will be full of. Different types of ammo will also be capable of doing different things.
Weapons Can Be Customized and Come in Different Rarity Levels
As is the case with a lot of RPG games these days, all weapons in Cyberpunk 2077 will be divided into different rarity types. These include common, uncommon, rare, and legendary. Following the usual hierarchy, you can expect the guns abilities and features to be better as rarity increases. Likewise, the rarer a gun is the harder it will be to find or get a hold of. Legendary guns will be those that have special abilities not available on any other weapon in the game and, to get your hands on them, you’ll have to deal with some of the more intense and prominent NPCS. There’s also a good chance that augmenting rarity via a gunsmith will be possible if you have the needed supplies and ability to compensate said gunsmith.
This is also where customization comes in. Throughout the game, you’ll be able to find goodies to make your guns better. So far we know about physical attachments and software upgrades, the latter of which will be limited to Tech weapons and, maybe, Smart weapons. Physical attachments include things like silencers, scopes, extended mags, and new stocks, among other things. Software mods, on the other hand, will likely be outsourced to someone and can affect any number of things like rate of fire, damage dealt, tracking capabilities, and the like.
As of now, this is everything we know about the weapons in Cyberpunk 2077, but as more info is made available, we’ll be sure to continue updating this guide with everything you need to know, including a complete breakdown of each weapon, their upgradeability and much, much more.